trophy.tools.

Mantle's predecessor; a search tool to fix how PlayStation trophy hunters choose their next platinum.

Scope
Product Design, Engineering
/
Status
Built
2026

PSNProfiles tracks your trophy progress, but you cannot search its games by the difficulty and completion times its 10,000+ guides record. So choosing your next platinum turns into a research project across the PlayStation Store, YouTube, and Metacritic, one tab at a time.

trophy.tools folded all of it into one search built around a single question: what to play next. A scraping and API pipeline pulled trophy stats, store prices, PS Plus availability, ratings, and trailers for 50,000+ games into one architected database. This enabled filtering by difficulty and length, ruling out games with missable, unobtainable, or multiplayer trophies, with price and ratings on the same screen.

The trophy.tools home feed showing trophy hunters' profiles, status, and recent activity
Problem01

Picking your next platinum is a research project.

The first concept: every variable that goes into choosing a platinum, collapsed onto a single filter page
Search results: every match with difficulty, playthroughs, and hours-to-platinum at a glance

Early prototypes

Solution02

Everything you'd open ten tabs for, in one search.

Filtering across the catalog by difficulty, completion time, and trophy type
The search experience across the full trophy.tools catalog

Game objects were re-architected to nest their regional and platform variants to avoid flooding the search results with ten of the same title (like PSNProfiles does).

A game's detail page with its trophy list, difficulty, completion, and key trophy info
The post-platinum review flow: rate enjoyability and difficulty, and tag what made it memorable or hard
Pivot03

But, the profile is really why people come back… and why trophy.tools became Mantle.

A trophy hunter's profile: status, credibility, and progress at a glance
© 2026 Andrew Mullins.