Andrew Mullins

Product Designer

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trophy.tools.

I'm building a status-first social platform for PlayStation trophy hunters that communicates credibility, identity, and progress at a glance.

Scope
Product Design, Engineering
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Duration
2 weeks
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Year
2027
The trophy.tools app showing a game's trophy list with difficulty, completion, and platinum-stopper filters
/ Challenge(01)

Among 40,000+ titles, choosing your next game is hard.

Choosing one's next game is a careful decision for many trophy hunters because they care deeply about their overall completion percentage. Once you earn at least one trophy in a game, that trophy list is on your account forever, permanently contributing to your overall completion — so you want to be quite confident that you're going to complete any game you start.

In this decision, trophy guides on PSNProfiles.com contain what trophy hunters care about most — difficulty, completion time, required playthroughs, and any platinum-stoppers like unobtainable or glitched trophies. But, none of this can be used in your search for your next trophy hunting experience.

This leaves players with no choice but to bounce between the PlayStation Store for prices, Google for ratings, YouTube for trailers, and PSNProfiles for key trophy info. This fragmented one-by-one approach makes the search tedious, inconsistent, and frustrating.